![]() ![]() This is done by the StockfishService class: StockChess launches and communicates with Stockfish by making use of the Process class which is in the Systems.Diagnostics namespace. Tells the engine to start analysing the position, set up with the position command, in 5 sec. Tells the engine to set up its internal chess board and play the moves e4 e5. Tells the engine that the search command that follows this command will be from a new game. This is the first command sent to the engine telling it to switch to UCI mode. The following table contains examples of commands a GUI can send to the engine, Command What are UCI commands you ask? These are text commands that are used to interact with an engine using the UCI (Universal Chess Interface) protocol. To enable the user to play against Stockfish, the application has to communicate with the chess engine. To run the attached project, you require VS2015 or higher and to better understand this article, knowledge of chess notation will be useful. Specifically the app makes use of Stockfish 8, the most recent release of the engine as at the time of writing. For the chess engine, I decided to use Stockfish, which is why the app is named StockChess. I had two goals in mind when developing this application: the first was to develop an app where the user can play against a chess engine the second was to create a WPF chess application that followed the MVVM pattern. The app is quite basic, with the user matching his/her wits against the chess engine as either black or white. so extension.StockChess combines the awesome features of WPF with the exceptional chess analysis of Stockfish – the strongest open-source chess engine in the world. Put the file in Assets/Android directory with. Private static void MProcess_OutputDataReceived(object sender, DataReceivedEventArgs e) Private static void SendLine(string command) SendLine("go infinite searchmoves e2e4 d2d4") String filepath = Application.streamingAssetsPath "/" "stockfish_13_圆4.exe" String filepath = "E:\\Personal\\Unity\\Chess2d\\Assets\\Plugins\\Windows\\stockfish_13_win_圆4" You need to update the package name in the file path. I have managed to make this work like this. Void MProcess_OutputDataReceived(object sender, DataReceivedEventArgs e) Public void GetMove(string fen, int processTime = 0, int DepthValue = 1) MProcess.OutputDataReceived = new DataReceivedEventHandler(MProcess_OutputDataReceived) ProcessStartInfo si = new ProcessStartInfo() creating the process and communicating with the engine String filepath = Application.streamingAssetsPath "/" "stockfish_10_圆4.exe" OutPut = plugin.CallStatic("ExecuteCommand",command) ![]() Var plugin = new AndroidJavaClass(".AndroidConsole") String filepath = Application.persistentDataPath "/" "stockfish-10-armv7" String filepath = "D:\\Chess Projects\\StockFishTest\\Assets\\StreamingAssets\\stockfish_10_圆4.exe" creates a copy of it in the persistantdatapath location. since the apk file is archived this code retreives the stockfish binary data and Can someone please help me figure out this issue? string fen I have made sure that the file is copied/created to the right directory and is successful. But, It won't work for the android device. It works perfectly on unity editor and standalone build. I was successful in firing up the executable file, sending fen code as input and receiving the output from the engine. I have been working on a chess game and using the Stockfish chess engine to implement AI in it. ![]()
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